Friday, May 4, 2012

Week 1: Chess- How do pieces move?


Hey everyone! I hope everyone has been having a great week of senior project!

The first day I came in to my mentor, he was teaching a class of three (who were all better than me at chess by the way). He told me to come over and watch the lesson. They were going over the middle of one of the player’s game. (Of course, it was Sicilian Defense, Dragon Variation). So I sat there kibitzing, but I was surprised at how in the world people could see so much in depth where I was just looking at two maybe three moves ahead. The way analyzing games work is that there is an interesting move that a player missed that one of analyzers see during the analysis. Then comes the 5 to 10 minutes of creating alternative lines that could have happened in the game but didn’t from that one move. Once they beat those lines to death, they rinse and repeat somewhere else. Anyways, it was definitely an interesting game and got me in the mood to start working on my project.

After the three students left, my mentor gave me a gigantic book of chess lessons (26 chapters, each chapter containing approximately 24 puzzles and positions). He also gave me a chess program called ChessBase 11, which he admitted had not used the latest version of. We spent a significant portion of time trying to figure out how to use this program, from creating our own positions to making colored tiles to creating arrows pointing in any direction. Although getting the chess program to work was the first thing we did, it was not the focus of the first part of my project.

The first part, which I’ve been working hard on all week, is to analyze the plethora of chess puzzles, and come up the best moves on my own. Each chapter has its own theme, in which my mentor and I would go over when I got to that chapter. Of course, the first couple chapters were pretty easy- how to use a pawn, bishops, etc. However, once I got to actual tactics part of the book, it definitely got difficult. Even though I’ve played chess for a while, I’ve never done constant problems like these. I would compare it to doing a problem set in Math, where it takes a lot of time to figure out what the right move is, even though all the problems are based on the same concept. Not all of them are straightforward either- for example, some of the more convoluted problems involve sacrificing pieces to open up an attack or figuring out how to trap a queen in a series of forced moves. Eventually, I’ll kind of find a pattern, and a pair of puzzles will look similar and I would be able to find the solution quickly after doing the first one. As mentally exhausting as it is, I’m enjoying it immensely. At the end of each chapter, I would get to have a bit of my own fun of torturing the person who will use my finalized product- I would create my own puzzle of the theme of the chapter. The joys of trying to make a problem as difficult as possible...

The second part of the project, which I touch on a little bit, is using ChessBase to input the positions, notes/explanations, and the right solutions into a single database so that it will easily be made into an online book. This part is more tedious and more boring in my opinion because it has less to do with chess and more to do with getting a final product. However, there are a couple of exciting factors. Firstly, I get to compare my answers with the solutions that the computer gives. The computer will obviously find the solution easily, but it’s definitely a great feeling to know I got the right solution to the puzzles. Secondly, the final product will be used for students to use in the future. Since I’m making the book electronic, students will be able to easily access the book after I am done with the project.

GLHF,
Anthony

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